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- CONTENTS
-
-
- Page
-
- INTRODUCTION . . . . . . . . . . . . . . . . . . . . . 1
- HARD & SOFTWARE REQUIREMENTS . . . . . . . . . . 1
- MAIN MENU WINDOW . . . . . . . . . . . . . . . . 1
- USING A MOUSE. . . . . . . . . . . . . . . . . . 2
- MUSICAL REWARDS AND SOUND EFFECTS. . . . . . . . 2
- VOICE. . . . . . . . . . . . . . . . . . . . . . 3
- Voice Playback Speed. . . . . . . . . . . 3
- SUBMENUS OR LEVEL WINDOWS. . . . . . . . . . . . 3
- PICK LISTS . . . . . . . . . . . . . . . . . . . 3
-
- MUSIC COMPOSITION. . . . . . . . . . . . . . . . . . . 4
- MUSIC LEVEL 1. . . . . . . . . . . . . . . . . . 4
- MUSIC LEVEL 2. . . . . . . . . . . . . . . . . . 4
- MUSIC LEVEL 3. . . . . . . . . . . . . . . . . . 4
- SAVING AND RETRIEVING TUNES. . . . . . . . . . . 5
-
- ART. . . . . . . . . . . . . . . . . . . . . . . . . . 5
- COLORBOOK. . . . . . . . . . . . . . . . . . . . 5
- File. . . . . . . . . . . . . . . . . . . 6
- Clear . . . . . . . . . . . . . . . . . . 7
- Draw. . . . . . . . . . . . . . . . . . . 7
- Printing. . . . . . . . . . . . . . . . . 7
- DOODLE . . . . . . . . . . . . . . . . . . . . . 8
- SPIDER WEBS. . . . . . . . . . . . . . . . . . . 8
- SPACE TUNNELS. . . . . . . . . . . . . . . . . . 9
- SPACE WORMS. . . . . . . . . . . . . . . . . . . 9
- SPACE RIBBONS. . . . . . . . . . . . . . . . . . 9
-
- ALPHABET . . . . . . . . . . . . . . . . . . . . . . . 9
-
- ENGLISH. . . . . . . . . . . . . . . . . . . . . . . . 10
- MAKE A FUNNY SENTENCE. . . . . . . . . . . . . . 10
- SCRAMBLED SENTENCES. . . . . . . . . . . . . . . 10
- SENTENCE PARTS . . . . . . . . . . . . . . . . . 11
- SUBJECT/VERB AGREEMENT . . . . . . . . . . . . . 11
- EDITING ENGLISH FILES. . . . . . . . . . . . . . 11
-
- SPELLING . . . . . . . . . . . . . . . . . . . . . . . 12
- RANDOM WORDS . . . . . . . . . . . . . . . . . . 12
- INPUT SPELLING HOMEWORK. . . . . . . . . . . . . 13
- RECALL LAST SPELLING HOMEWORK. . . . . . . . . . 14
- RECALL OLD SPELLING HOMEWORK . . . . . . . . . . 14
- DELETE A WORD FILE . . . . . . . . . . . . . . . 14
- EDIT WORD FILES. . . . . . . . . . . . . . . . . 15
- Add Words . . . . . . . . . . . . . . . . 15
- Edit Words. . . . . . . . . . . . . . . . 15
- Search for Word . . . . . . . . . . . . . 15
-
-
- MATH . . . . . . . . . . . . . . . . . . . . . . . . . 15
- LASER BLAST. . . . . . . . . . . . . . . . . . . 15
- BUG NUMBERS. . . . . . . . . . . . . . . . . . . 16
- APPLESPIDER. . . . . . . . . . . . . . . . . . . 16
- TIMESTABLE . . . . . . . . . . . . . . . . . . . 17
- FRACTIONS. . . . . . . . . . . . . . . . . . . . 17
- ADDITION . . . . . . . . . . . . . . . . . . . . 18
- Add Level 1 . . . . . . . . . . . . . . . 18
- Add Level 2 . . . . . . . . . . . . . . . 18
- Add Level 3 . . . . . . . . . . . . . . . 18
- Add Level 4 . . . . . . . . . . . . . . . 18
- SUBTRACTION. . . . . . . . . . . . . . . . . . . 18
- Sub Level 1 . . . . . . . . . . . . . . . 19
- Sub Level 2 . . . . . . . . . . . . . . . 19
- Sub Level 3 . . . . . . . . . . . . . . . 19
- Sub Level 4 . . . . . . . . . . . . . . . 19
- MULTIPLICATION . . . . . . . . . . . . . . . . . 19
- Mul Level 1 . . . . . . . . . . . . . . . 20
- Mul Level 2 . . . . . . . . . . . . . . . 20
- Mul Level 3 . . . . . . . . . . . . . . . 20
- Mul Level 4 . . . . . . . . . . . . . . . 20
- DIVISION . . . . . . . . . . . . . . . . . . . . 20
- Div Level 1 . . . . . . . . . . . . . . . 20
- Div Level 2 . . . . . . . . . . . . . . . 21
- Div Level 3 . . . . . . . . . . . . . . . 21
- Div Level 4 . . . . . . . . . . . . . . . 21
- ALGEBRA. . . . . . . . . . . . . . . . . . . . . 21
-
- EXAMS. . . . . . . . . . . . . . . . . . . . . . . . . 21
- MAKE EXAM. . . . . . . . . . . . . . . . . . . . 21
- TAKE EXAM. . . . . . . . . . . . . . . . . . . . 22
- SEE SCORES . . . . . . . . . . . . . . . . . . . 23
- PRINT EXAM . . . . . . . . . . . . . . . . . . . 23
- EDITING EXAM FILES . . . . . . . . . . . . . . . 23
-
- TELL TIME. . . . . . . . . . . . . . . . . . . . . . . 23
- TIME LEVEL 1 . . . . . . . . . . . . . . . . . . 23
- TIME LEVEL 2 . . . . . . . . . . . . . . . . . . 24
- TIME LEVEL 3 . . . . . . . . . . . . . . . . . . 24
- TIME LEVEL 4 . . . . . . . . . . . . . . . . . . 24
-
- HELP . . . . . . . . . . . . . . . . . . . . . . . . . 24
-
- SCHOOL-MOM UTILITIES . . . . . . . . . . . . . . . . . 24
- SPELL FILES. . . . . . . . . . . . . . . . . . . 25
- ENGLISH WORD FILES . . . . . . . . . . . . . . . 25
- SENTENCE PTRN FILES. . . . . . . . . . . . . . . 26
- SUB-VERB AGREE FILES . . . . . . . . . . . . . . 26
- SCRAMBLED WORDS FILE . . . . . . . . . . . . . . 27
- EXAM FILES . . . . . . . . . . . . . . . . . . . 27
-
- SOME FINAL NOTES . . . . . . . . . . . . . . . . . . . 28
-
-
-
- SCHOOL-MOM PLUS
- The Manual
-
-
-
- INTRODUCTION
- The strength and prosperity of the U.S. has always relied
- on the level of our education and character of our people.
- Now, the education level in the U.S. is actually
- decreasing rather than increasing. Illiteracy is becoming
- common and knowledge of science and technology is
- becoming rare. In most U.S. Universities the foreign
- students specializing in science and technology now
- outnumber the American students. By placing this
- software on the market I hope to do my part to rectify
- this problem.
-
- School-Mom is an educational tool for children ages 4 to
- 14. Its main options are Music, Art, English, Alphabet,
- Spelling, Math, Exams, and Tell Time. The name,
- School-Mom, comes from the old term, School-Marm.
- This nickname was often used when referring to teachers
- who taught all subjects to all grades. This software,
- which uses a back-to-basics approach to teaching,
- attempts to do the same.
-
- I think you'll like what I've done with this software
- package. I hope you will agree it's the most
- comprehensive children's educational software available
- at any price.
-
-
- HARD & SOFTWARE REQUIREMENTS
- The minimum hardware requirements for running
- School-Mom are 640K RAM and VGA graphics. A mouse
- is optional in all but the Colorbook option. If you have a
- sound board that is SoundBlaster (tm) compatible this
- program should talk.
-
- The minimum software requirement is DOS version 2.1
- or higher.
-
-
- MAIN MENU WINDOW
- This window lists all the main options you may choose
- from such as Music, Art, Alphabet, English, Spelling,
- Math, Exams, Tell Time, Help, Music/Sound ON/OFF,
- Voice ON/OFF, and Order. There are several ways to
- select an option from Main Menu. You may use the up
- or down arrow keys to highlight the desired option then
- press the ENTER key to accept the option. Or, you may
-
- End of Page 1
-
-
- press the key corresponding to the first letter of the
- desired option until the option is highlighted then press
- the ENTER key. You may also use the mouse to select
- an option as described in the next section. Accept QUIT
- or press the ESC key to stop the program.
-
-
- USING A MOUSE
- If you have a mouse and have installed it's driver, you
- can use it in the Doodle option to draw, in the Colorbook
- option to color pages, and in the option windows to select
- options. To select an option using the mouse just move
- the mouse cursor to the option you want then press the
- left button twice. The first press will highlight the option
- and the second press will select it.
-
- The right mouse button can usually be used in place of
- the escape key (ESC) to exit menus or options. Also, the
- left button can usually (not always) be used in place of
- the ENTER or RETURN key. Instructions are usually
- given on the screen to tell you when this is possible.
-
- If you're not using a Microsoft (tm) compatible mouse
- you may have trouble using School-Mom. If so, turn off
- the mouse support in School-Mom by pressing the t or T
- key during the opening screen. Tandy (tm) and Agiler
- (tm) mice are sometimes not Microsoft (tm) compatible.
-
- If you normally use Windows you may not have a mouse
- driver loaded for DOS programs. If your mouse works in
- Windows but not in School-Mom it's probably because
- you haven't loaded a DOS mouse driver. This is normally
- done in the AUTOEXEC.BAT file. Commands in this file
- are automatically executed when your computer comes on
- -- before any other programs are run.
-
-
- MUSICAL REWARDS AND SOUND EFFECTS
- You may or may not want the computer to give musical
- rewards. To turn the rewards off, select the
- Music/Sound ON/OFF option and choose Never (Off). If
- you want to get a musical reward for every 100 point
- choose Sometimes. To always get a musical reward
- choose Always.
-
- This option also controls some sound effects, such as the
- beep for wrong answers. If you choose Sometimes or
- Always these sound effects will be on. If you choose
- Never (Off) they will be off.
-
- Choosing Never (Off) will also disable the Music option.
- Effectively, all sound is turned off except for voice. Voice
-
-
- End of Page 2
-
- is controlled separately.
-
-
- VOICE
- If you have a SoundBlaster (tm) compatible board
- installed in your computer and have speakers connected
- to it, your computer should talk when using School-Mom
- if this option is ON. The real human voices are those of
- the author and his 10 year old son. A voice will
- congratulate you for good work, pronounce letters of the
- alphabet, and identify numbers for the lower level math
- options.
-
- You may turn the voice off by selecting the Voice option
- and choosing OFF.
-
- Voice Playback Speed
- You may use the Set Speed option to adjust the playback
- speed of the human voice. After you select this option
- you'll be prompted to press a key to start. Then a voice
- will repeat the phrase "try again." You may increase the
- playback speed by pressing the U key or decrease it by
- pressing the D key. Press ESC to stop.
-
- You only need to adjust the playback speed once. The
- speed you select will be stored in a configuration file so
- School-Mom can remember it each time it starts.
-
-
- SUBMENUS OR LEVEL WINDOWS
- Most options have submenu windows. These windows
- are used to select learning levels or to choose a particular
- suboption. Choose from these menus using the same
- techniques as in Main Menu. In particular, use the
- mouse, arrow keys, or the key corresponding to the first
- letter of the option to highlight the desired option then
- press the ENTER key or the left mouse button to accept.
- Accept Return (ESC), or press the ESC key, or press the
- right mouse button to return to Main Menu.
-
-
- PICK LISTS
- When you need to choose a file, a pick list will be
- displayed on your screen. Use the standard mouse or
- keyboard techniques to choose a file from this list. If
- there are more than 10 files to choose from, you'll see a
- downward pointing arrow on the bottom right of the
- picklist box. To see the additional file names either hold
- down the down-arrow key on the keyboard or place the
- mouse cursor on the arrow and press the left mouse
- button.
-
-
- End of Page 3
-
- If there are more file names above the ones shown, an up
- arrow will be displayed on the upper right of the pick-list
- box. To see these file names press and hold down the
- up-arrow key or place the mouse cursor on the up arrow
- and press the left mouse button.
-
-
- MUSIC COMPOSITION
- The Music option has three suboptions. You can use
- these options to compose and play tunes. Note that in all
- three Music options, only the treble cleft is shown. Only
- octave 3 notes and a few of octave 4 notes will appear on
- the screen.
-
-
- MUSIC LEVEL 1
- In Level 1 you are shown a musical scale and asked to
- enter notes by pressing a, b, c, d, e, f, or g. As you press
- a key, the corresponding note is played and displayed on
- the scale. If you make a mistake you can delete the
- previous notes by pressing the BACK-SPACE key. When
- you're done just press ENTER to play the entire tune or
- press n to start a new tune. You may also press the
- SPACE BAR to skip a note. This is the same as pausing
- for one beat. Also, press the up arrow key to go to the
- next higher octave or the down arrow key to go to the
- next lower octave. When you first start a tune, octave 3
- is the default. The notes of some octaves will not be
- displayed on the scale but will still play. As always, press
- ESC to exit the option and return to the music level
- menu.
-
-
- MUSIC LEVEL 2
- Level 2 is similar to Level 1 except longer tunes can be
- composed and the note duration can be changed. Either
- 1/1 (whole notes), 1/2, 1/4, 1/8, or 1/16 notes can be
- played. Change the duration by using the left or right
- arrow key. This change will remain in effect until you
- change the duration again.
-
-
- MUSIC LEVEL 3
- Level 3 is similar to Level 2 except sharp and flat notes
- can also be played. To choose a sharp note press the
- +/= key first then the note key. To choose a flat note
- press the _/- (underline/minus) key first then the note
- key. The change stays in effect only until the note is
- played then it reverts back to a simple note. To remove
- a sharp before the note is played, press the _/- key. To
- remove a flat before the note is played, press the +/=
- key.
-
-
- End of Page 4
-
- SAVING AND RETRIEVING TUNES
- When in Level 2 and Level 3 you may store your tunes to
- a file and retrieve them later. To store a tune press the
- ALT key then press the s key before releasing the ALT
- key. Now type the name of the file where you wish the
- tune stored and press ENTER. Do not use an extension.
- For example, use a word like "tune" but do not use
- "tune.dat". To get a tune that you've stored earlier, press
- the ALT key then press the g key before releasing the
- ALT key. A list of the tunes will be displayed. Use the
- keyboard or mouse to select one of these using the
- techniques described earlier for option menus. This
- selected tune will be played and displayed ready for
- editing.
-
-
-
- ART
- Art has six options. These are Colorbook, Doodle, Spider
- Webs, Space Tunnels, Space Worms, and Space Ribbons.
- The following paragraphs describe each of these.
-
-
- COLORBOOK
- With this option, you can recall coloring book pages, color
- them from a choice of 32 colors or shades, then store the
- colored pages for later use. You can also draw your own
- pictures and store them.
-
- This program is very simple to use. Use the mouse
- pointer to select a color then use the mouse to color the
- drawing. You can save the drawing you've colored under
- a different name or you can get another drawing.
-
- At the top of the screen you'll see 32 color choices. Place
- the mouse pointer on the color you desire then press the
- left mouse button to select it. The selected color will be
- displayed in a box at the top right of the screen.
-
- After you've selected a color, place the mouse pointer on
- the drawing where you want that color then press the
- left mouse button. Any area surrounding that point and
- bounded by black will be filled with your selected color.
- Your selected color will stay in effect until you choose
- another.
-
- You may also draw your own pictures by selecting the
- DRAW option from the top of the screen. Normally the
- drawing color is black. This is also the border color used
- by the paint/color routine. When you're coloring, the
- color will fill any area surrounded by the drawing color.
- You may change the drawing color to the selected paint
-
-
- End of Page 5
-
- color by pressing F4. After you do this all your future
- drawings will be in that color until you change it back to
- black by pressing F5. Note that this new drawing color
- will also be used as the new boundary color for coloring.
- If you try to fill an area with color that is bounded by any
- color other than the current drawing color, it will spill
- out.
-
- Try never to fill an area with the same color as it's
- boundary. For example, your drawing color is black and
- you want to color an area black. If you do this, the
- boundary will be lost and you may or may not be able to
- color it again. If you do need to do this, save your file
- first.
-
- If your drawing color is black, the same thing will occur
- if you paint an area with the color directly below black on
- the color bar. You will not be able to repaint it.
- Similarly, if you've changed the drawing color to
- something other than black, you should not paint with
- that drawing color or the color found below it on the
- color bar.
-
- File
- Select this option if you want to get a new colorbook
- page/file, store a file, or delete a file. This option also has
- an Exit option which will allow you to exit the colorbook
- program.
-
- Use the Get a File option to select a new colorbook page.
- Use the mouse to select the option similar to the way
- described in the Main Menu section. You'll be shown a
- list of pages to choose from. Use the mouse or arrow
- keys to highlight the page you want then press the left
- mouse button or the ENTER key. The page you selected
- will be displayed on your screen.
-
- Use the Store a File option to store pages you've created
- or colored. Choose the Store a File option using the
- mouse or the keyboard. Once you do this you'll have to
- type a file name or page name for your drawing. When
- you type a colorbook page name to store, do not use an
- extension. For example, use something like mypage10
- but not mypage10.gf2. The gf2 extension will be added
- to the end automatically. Be careful not to copy over one
- of the original pages.
-
- The current page name will always be displayed at the
- top right of the screen on the first row. Special
- instructions will be displayed on the second row directly
- below the file or page name. These instructions will
- appear as needed.
-
-
- End of Page 6
-
- Clear
- Choose this option if you want to clear your screen and
- start again. When you do this you'll loose your colorbook
- page if it's not stored. Be careful with this one.
-
- Draw
- Select this mode when you want to create your own
- colorbook page. After you select this mode the upper left
- of your screen will change from color selections to
- drawing tool selection. You can then choose to draw with
- straight lines, boxes, circles, ovals, or you can choose to
- use freehand. Choose Quit Draw to return to the main
- colorbook screen.
-
- If you want to draw with straight lines place the mouse
- cursor on the line at the top left of the screen then press
- the left mouse button. Now move the cursor down to
- where you want the line to start and press the left
- button again. This time hold the button down and
- stretch the line until it ends at the point you desire then
- release the button.
-
- To draw a box, select it from the top of the screen then
- move the cursor to where you want one corner of the box
- and press the left mouse button. Hold the button down
- and stretch the box until the other corner is located
- where you want it then release the button.
-
- Drawing circles and ovals is only slightly different than
- drawing lines and boxes. Select the one you want from
- the top of the screen then move the cursor to where you
- want the center of the circle or oval. Press the left
- mouse button then stretch the circle until it's the size
- you desire. If you're drawing an oval you'll notice that
- the oval will become tall if you stretch up and wide if you
- stretch out to either side.
-
- To draw freehand, select it from the top of the screen
- then move the cursor to where you want to start. Now,
- press the left mouse button and hold it down while
- moving the mouse to draw. Release the left button to lift
- your pen.
-
- Printing
- You may print copies of your pages to your printer using
- you graphics utility that comes with DOS. If you want to
- do this you must load the graphics utility before you run
- School-Mom. To do this from DOS type GRAPHICS
- PRINTER /R then press ENTER. Substitute your
- printer type name for the word PRINTER. For example
- if you have an HP Deskjet printer then use DESKJET
- where I've used PRINTER. If you have an HP Laserjet
-
-
- End of Page 7
-
- then use LASERJET. If you have a standard dot matrix
- printer try leaving that part blank. For more information
- on printer types consult your DOS manual under the
- heading GRAPHICS.
-
- I assume you'll want the printed version to have black
- lines on a white background. In this case you'll need to
- color everything on the page bright white before you
- print it. To print your page just press the SHIFT key
- then press the PRINT SCREEN (or PRINT) key before
- releasing the SHIFT key.
-
- If you have Windows you may also use it to print the
- picture. Just run School-Mom under Windows, recall
- your picture, then do a screen capture to the clipboard
- (see your Windows manual for details). This is usually
- done by pressing the Alt key and Print Screen
- simultaneously. Then exit to Windows and go to any
- Windows drawing program such as PaintBrush and paste
- the picture from the clipboard. Then you may edit and
- print the picture on your printer.
-
- To escape from Colorbook press the right mouse button,
- the ESC key or choose Exit from the File menu. When
- asked if you really want to exit the program press either
- y for yes or n for no.
-
-
- DOODLE
- This art option allows you to draw freehand with a mouse
- or joystick in multiple colors. Your drawing can not be
- saved. This one is just for relaxation and fun. If you
- want to use a mouse, be sure to load the mouse driver
- before you start otherwise you'll have to use a joystick.
-
- If you're using a mouse, change the color by pressing the
- right button and lower the pen by pressing the left
- button. If you're using a joystick, change the color by
- pressing c on the keyboard and raise the pen by pressing
- p. In either case press e on the keyboard to erase and
- start a new drawing.
-
- The color currently being used is shown in a box at the
- lower right corner of the screen. Also, if you want to
- erase part of your drawing you should change the color
- to background color (or until you can't see the color box)
- then move the cursor over the area to be erased.
-
-
-
- SPIDER WEBS
- Here you can use the joystick or the arrow keys to
-
-
- End of Page 8
-
- control the actions of a spider while he leaves a web
- behind him. When the arrow keys are used, the joystick
- is disabled for the duration of the drawing. You may
- change back to the joystick by erasing the drawing.
- Press c to change the color of the web, press the < and
- > keys to change the rate or speed of movement, press
- e to erase the web and start again, or press ESC to
- return to Art Menu.
-
-
- SPACE TUNNELS
- In this Art option you can use a joystick or the arrow
- keys to control the growth and/or elongation of a tunnel
- through deep space. The rules for using the joystick or
- keys are the same as those just described in the Spider
- Webs description.
-
- Press ESC to quit, e to erase and start again, c to change
- the color of the tunnel, g to make the tunnel grow larger,
- r to make the tunnel reduce in size, the > key to
- increase the growth rate, or the < key to reduce the
- growth rate. With this option you can produce beautiful
- screen art that appears to have 3-dimensional qualities.
- It is very relaxing. Try it!
-
-
- SPACE WORMS
- This Art option is similar to Space Tunnels but it
- produces an elongating worm with alternating colors.
- You have no control over color. See the previous section
- for details.
-
-
- SPACE RIBBONS
- This option is exactly like Space Worms except the worm
- is flattened. This produces even better 3-dimensional
- effects.
-
- These Art options were designed especially for relaxation
- and enjoyment. However, they can be used to stimulate
- creativity.
-
-
-
- ALPHABET
- The purpose of this option is to teach preschoolers the
- alphabet, both upper case and lower case. You are shown
- an uppercase letter then three choices for its lower case
- equivalent. To choose the correct lower case letter use
- the right or left arrow key to move the pointing arrow to
- the correct choice then press ENTER. Points are added
- for correct answers.
-
-
- End of Page 9
-
- After you select the correct answer you must press a key
- to continue. You may press ESC to stop, otherwise the
- entire alphabet will be shown. Also, you may press c to
- change the foreground color for the letters.
-
-
- ENGLISH
- This option has four suboptions. In the first of these you
- learn about nouns, verbs, adjectives, and adverbs. The
- second English option develops skill in forming sentences
- by asking you to unscramble sentences. The third
- teaches you the 5 basic sentence patterns and the fourth
- teaches subject-verb agreement.
-
-
- MAKE A FUNNY SENTENCE
- In this option you're first given the definition of a noun
- and a list of nouns to choose from. Choose a noun using
- the arrow keys to highlight your selection then press the
- ENTER key (you may also use a mouse). Next, the
- definition of an adjective is given and a list of seven
- adjectives is shown to choose from. Then the definitions
- of verbs and adverbs are given and lists of each are
- shown for you to choose from.
-
- When you've chosen the last word, two or three
- sentences will be displayed that use the words you chose.
- Although the sentences will be grammatically correct,
- they will not always make sense. When this happens,
- they're usually very amusing. Press the SPACE BAR (or
- the left mouse button) to repeat the process with new
- words. Press the ESC key or the right mouse button to
- quit and return to English Menu.
-
-
- SCRAMBLED SENTENCES
- Here you're given several words that can be used to
- make a correct sentence. One of the words will be
- highlighted. You must move (using the arrow keys) this
- highlighted word up to the top of the screen and place it
- in correct sentence order. When you have placed that
- word in the correct spot the second word will be
- highlighted.
-
- While you're moving the word to its correct location a
- timer will be running. If you correctly place the word
- before the timer runs down, you will be given extra
- points. When the entire sentence is correct you'll receive
- an additional 10 points.
-
- While you're placing the words you'll notice that a small
- arrow will be moving from the right of the screen to the
-
-
- End of Page 10
-
- left. If your word gets hit by this arrow it will be
- knocked back down to the bottom and you'll have to start
- it again. So watch it! As you build up points the arrow
- will attempt to get faster. You can change the arrow's
- speed using the < and > keys.
-
-
- SENTENCE PARTS
- Here you're first shown that sentences have two basic
- parts -- the subject and the predicate. Definitions are
- also given. After pressing the SPACE BAR (or the left
- mouse button) you're shown how the predicate can be
- separated into its parts and as a result, that sentences
- have 5 basic patterns. Shorthand names of each are
- given. After pressing the SPACE BAR or mouse button
- again, definitions of each part are given. Finally, you will
- be given examples of each of the 5 sentence patterns.
-
- Press the SPACE BAR or mouse button once more and
- you'll be given a randomly chosen sentence from the
- sentence file and asked to identify its sentence pattern.
- Select the pattern by using the arrow keys or mouse to
- highlight the correct pattern then press ENTER or the
- left mouse button again. Each correct answer is
- rewarded by the addition of 10 points to your score.
- Press ESC to quit or simply select RETURN with the
- mouse. Press the SPACE BAR or the left mouse button
- to see another randomly chosen sentence.
-
-
- SUBJECT/VERB AGREEMENT
- When you choose this option you're first given some
- necessary instruction on how to insure that the verb
- agrees with the subject. A sentence is then presented
- with a missing word (usually a missing verb). You are
- required to select the correct missing word from a list of
- two choices. To choose the word, highlight it with the up
- or down arrow key or the mouse, then press ENTER or
- the left mouse button. Each correct answer is rewarded
- by the addition of 10 points to your score. Press ESC to
- quit or simply use your mouse to select RETURN. After
- you've answered correctly press the SPACE BAR or the
- left mouse button to see another randomly chosen
- sentence.
-
- When you escape from any of the English options you
- will be placed back into English Menu. Choose a new
- English option or escape again to return to Main Menu.
-
-
- EDITING ENGLISH FILES
- See School-Mom Utilities section.
-
-
- End of Page 11
-
- SPELLING
- This program was designed to help children with their
- spelling homework. You can enter your own spelling
- homework or use one of the already existing word files.
- After you create the files you can delete, modify, edit, or
- add new words to them.
-
- Each time you add more words using the INPUT
- SPELLING HOMEWORK option you have the option of
- saving the words in an existing file. If you choose to do
- this, the words will be stored in two places -- in a file
- with a SPL (Last Spelling Homework) extension and the
- name you specified, and they will be added to the end of
- a similar file with a SPO (Old Spelling Homework)
- extension. Therefore, the old spelling homework file will
- contain all the spelling homework you entered under a
- particular file name. It's size will continue to increase as
- more new spelling homework words are entered.
-
- Each child in your family can have his own set of spelling
- word files. There is a limit of 500 spelling word files.
-
-
- RANDOM WORDS
- This option has four levels of difficulty. The first level
- contains words that are three characters long, the second
- level contains words that are four characters long, the
- third level contains words that are five characters long,
- and the fourth level contains words that are six
- characters long. Each level is identical except for the
- length of the words. Large word libraries are included on
- the disk and words are chosen at random from the
- libraries.
-
- A word will be shown in large blue characters. When you
- think you know how to spell it press the space bar. The
- word will disappear and you must spell it. If you need to
- see the word again, press the down arrow key.
- Remember, you can not use the arrow keys on the
- number key pad if the Num Lock light is on.
-
- After you press the space bar and begin attempting to
- spell the word, if you are idle for more than 10 seconds
- the computer will assume you don't know how to spell
- the word. In other words, if you stop trying for more
- than 10 seconds, it will be counted as a wrong answer.
-
- If you spell the word wrong you'll be asked to try again.
- You have 3 tries. The computer will then show you the
- correct spelling before continuing.
-
-
-
- End of Page 12
-
- If you spell it correctly you must press the space bar to
- continue. This allows you time to examine the correct
- spelling of the word. After you press the space bar the
- new word will be shown and you'll have to press the
- space bar again when you're ready to spell it.
-
- When you quit this option any misspelled words will be
- listed for you to examine. Press any key to continue
- after you've examined the correct spelling of these words.
-
-
- INPUT SPELLING HOMEWORK
- This option allows you to enter your daily spelling
- homework. You're allowed to enter up to 99 words of
- variable length. The only limitation on length is that the
- words must have less than 17 characters. When you
- choose this option you're only quizzed on those words
- you've entered.
-
- When you choose the Input Spelling Homework option
- you will be asked to input the number of words you want
- to enter. Just type the number then press ENTER.
- Now, type each word then press ENTER. All editing
- functions such as delete, back-space, insert, and arrow
- key movements are allowed while you type the words. If
- you decide not to enter as many words as you originally
- planned just press the F10 key. If you change your mind
- and want to quit just press ESC.
-
- After you've entered all your words you'll be quizzed on
- them. This occurs exactly as in the Random Words
- option. In fact, all the spelling quiz options operate the
- same once the words are input or recalled. Also, when
- you quit, all the words you misspelled will be listed for
- you to examine.
-
- When you're done with this option you'll be given three
- options. You may store the words in an existing file,
- store words in a new file, or you may choose not to store
- the words you just entered.
-
- If you choose to store the words in an existing file you
- will be shown a list of files to choose from. Choose one
- and your words will be stored in two places. For
- example, suppose you choose to store your words in an
- existing file called MINE.SPL. Your words will be stored
- in MINE.SPL and added to the end of another file called
- MINE.SPO. The extension SPO means old spelling
- homework and SPL means last spelling homework. The
- file with the SPO extension will contain all your old
- homework stored under the name MINE. MINE.SPO
- can be accessed using the Old Spelling Homework option
-
-
- End of Page 13
-
- and MINE.SPL can be accessed using the Last Spelling
- Homework option.
-
-
- RECALL LAST SPELLING HOMEWORK
- This option can be used to recall the last previously
- stored spelling homework words. This can save you the
- time of retyping the words. Note that only the last set
- of spelling words can be recalled using this option.
-
- After you choose this option you must choose a spelling
- word file from a list that is shown. If the list is longer
- than 10, an arrow will be shown at the bottom right of
- the pick list. Either click the mouse cursor on the arrow
- shown or hold the down-arrow key down to see the
- additional files.
-
- After you select a file you must select the order in which
- the words will be given to you. You can choose random
- order or sequential order (in the order stored). When
- you're done, all the words you misspelled will be listed for
- you to examine.
-
-
- RECALL OLD SPELLING HOMEWORK
- Use this option to recall a file that contains all your old
- spelling homework. You will be shown a list of all the old
- spelling homework files to choose from. Each of these
- files will contain all the old words you entered and stored
- under these file names. These files get larger each time
- you store words in them.
-
- As in the Last Spelling Homework option, you must now
- select the order in which the words will be given to you.
- You must choose random or sequential.
-
- When you're done, the words you misspelled will be listed
- for you to examine.
-
-
- DELETE A WORD FILE
- If at the end of the school year you want to start a new
- file of spelling homework you can either delete the old
- one and start another, or you can just start another using
- a different name. If you have enough disk space I
- recommend you start another using a different name.
- But, just in case you need it, this option allows you to
- delete a set of word files.
-
- When you select this option a list of spell files will be
- shown for you to choose from. Only the ones with the
- SPL file extensions will be shown but both files will be
-
-
- End of Page 14
-
- deleted once you select one from the list. Suppose you
- select one called TERESA.SPL to delete. The one called
- TERESA.SPO will also be deleted.
-
-
- EDIT WORD FILES
- Use this option to change any one of the spelling word
- files. If you choose the last spelling homework or old
- spelling homework files you'll be presented with a list of
- spelling word files to choose from. After you select a
- spell file you'll be asked to choose whether you want to
- add words or edit them.
-
- Add Words
- If you select the Add Words option, the computer will
- quickly run through all the words in that particular file
- and stop after the last one. You may then enter a new
- word or press ESC to stop. When you enter a word,
- unless the word already exists, it will be stored at the
- end of the file. The new word will be displayed along
- with its number and you'll be asked to enter another
- word or press ESC to stop.
-
- Edit Words
- If you select the Edit option you must next choose to
- search for a word or start at the beginning. If you choose
- to start at the beginning, the first word in the file will be
- displayed. Then you'll be asked to press the F10 function
- key to go on to the next word, press ESC to stop, or
- make changes to the word then press ENTER. Keep
- pressing F10 until you see the word you want changed.
- When you're done just press ESC.
-
- Search for Word
- If you choose to search for a word you must next enter
- some text to search for. After you type the text press
- ENTER and the first word that contains that text will be
- displayed for editing. Edit it then press ENTER to find
- the next occurrence of that text or ESC to quit.
-
-
-
- MATH
- This option is divided into 10 options. These are Laser
- Blast, Bug Numbers, Applespider, Timestable, Fractions,
- Addition, Subtraction, Multiplication, Division, and
- Algebra. These are described in the following
- paragraphs.
-
-
- LASER BLAST
- This is an exciting game that entertains and teaches
-
-
- End of Page 15
-
- quantity. First, a number of space ships are shown.
- Then, colored numbers begin to float across the screen.
- The object of the game is to shoot the correct number
- with the laser. The correct number is the one that
- equals the number of space ships. To shoot, simply push
- the SPACE BAR or press the left mouse button. To
- return to Math Menu press ESC.
-
- To get numbers 0 through 4, start the game by choosing
- the first option. To get numbers 5 through 9 choose the
- second option. Obviously, most pre-schoolers should start
- with the numbers 0 through 4.
-
- This is the only option in School-Mom where the sound
- and music can be controlled independently of the main
- sound and voice controls. To turn on sound (both voice
- and sound effects in this case) just press the s key. To
- turn it off press the same key again. To turn the music
- on or off press the m key. You'll notice that music can't
- be turned on while sound is off.
-
- Points are given for each hit. The faster you play, the
- more points given. The speed can be increased by using
- the > key and decreased using the < key.
-
-
- BUG NUMBERS
- This math option teaches the concept of multi-digit
- numbers. You are shown three large boxes. The box on
- the right will have 0 to 9 large individual bugs. The
- center box will have smaller bugs grouped in clusters of
- 10 each. The box on the left will have very small bugs in
- groups of 100 bugs each. Your job is to find how many
- bugs are shown on the screen.
-
- You must first count the number of groups that contain
- 100 bugs each. Press this number on the keyboard. This
- gives you the most significant digit. Next, count the
- number of groups that contain 10 bugs and press this
- number key. This gives you the next most significant
- digit. Finally, count the number of large bugs on the
- right side and type this number. This gives you the least
- significant digit and you're done. Ten points and an
- animation are given for completion.
-
-
- APPLESPIDER
- This is a very exciting and intense game that drills you in
- basic addition, subtraction, multiplication, or division.
- From the Applespider opening screen choose Addition,
- Subtraction, Multiplication, or Division. Next, you must
- choose the playing speed. Your options are Very Slow,
-
-
- End of Page 16
-
- Slow, Medium, Fast, or Very Fast. More points are given
- for playing faster.
-
- The applespider wants to eat your apple. You must
- prevent this by using the arrow keys to move the apple
- out of the spider's way. At the beginning you are given
- 10 free moves. To get more moves you must solve the
- equation at the bottom of the screen. For every correct
- answer you get five more moves and points are added to
- your score. As your score increases, the spider gets
- faster.
-
- Your Applespider score will get added to your total Math
- score only if you win the game. You win when you have
- correctly answered 20 math problems. When this
- happens another apple will fall on the spider and squash
- him.
-
- As always, press ESC to stop.
-
-
- TIMESTABLE
- After selecting this option you'll have to select a level
- from 1 to 13. After you choose the level a worm will
- move a number of apples onto the screen in one row.
- Then, you'll have to multiply that number by 1 to
- continue. Let's assume that you chose Level 5. After
- you give the answer to 5 X 1 the worm will move another
- row of 5 apples onto the screen. You must now give the
- answer to 5 X 2. This continues until 5 rows are done.
- You can always find the answer by adding the total
- number of apples.
-
- When you're done just press the ESC key. You'll then
- be shown how many points you accumulated. More
- difficult multiplication tables give higher scores.
-
-
- FRACTIONS
- This option teaches fractions by asking you to identify
- how much of a lollipop is remaining on a stick. The
- remaining portion will be either 1/4, 1/3, 1/2, 2/3, 3/4, or
- 1. If you need help determining the portion you may
- select the HELP option.
-
- After you select the correct remaining portion, points will
- be added to your score and you'll have to press a key or
- mouse button to continue. Another portion will then be
- randomly selected for you to determine. As always, press
- ESC to quit and return to the MATH menu.
-
-
- End of Page 17
-
- ADDITION
- This option has four levels of difficulty. You may choose
- to enter your own numbers or you may have them
- selected at random.
-
- Add Level 1
- In this beginner's level, apples are shown beside each
- number. The number of apples equals the number. For
- example, suppose you are asked to add the numbers 2
- and 3. Beside 2 there will be two apples and beside 3
- there will be three apples. To find the answer just count
- the number of apples, type the answer and press the
- ENTER key. After you've entered the correct answer
- you must press a key to continue.
-
- Add Level 2
- This level illustrates how to add two digit numbers by
- stepping you through the process. Again, you may enter
- your own numbers or have them selected by the
- computer at random. Individual questions in the form of
- simple equations are shown at the bottom of the screen.
- A question mark indicates that an input is expected. If
- you enter the correct value it will be placed in its proper
- spot where the question mark was located. The
- computer will beep if the sound is on and the answer is
- incorrect. When you've finished with the problem, you
- must press a key to continue.
-
- You'll notice that "carrying" is done automatically.
-
- Add Level 3
- This level is exactly like Level 2 except that 5-digit
- numbers can be used.
-
- Add Level 4
- This level is exactly like Level 3 except ten-digit numbers
- can be used.
-
- In each of these levels correct answers are rewarded by
- the addition of points to your score. If sound is on you'll
- also get a tune for every completely correct answer or for
- every 100 points (depends on the sound setup). Also, in
- all these levels, you may exit at any time during the
- problem solving process by simply pressing the ESC key.
- When you've finished with the problem, you must press
- a key to continue. This allows you time to examine the
- correct solution.
-
-
- SUBTRACTION
- This option has four levels of difficulty. You may choose
- to enter your own numbers or have the computer choose
-
-
- End of Page 18
-
- them randomly.
-
- Sub Level 1
- In this beginners level, apples are shown beside each
- number. The number of apples equals the number. If
- you are asked to, for example, subtract 2 from 4 there
- will be two apples beside the number 2 and four apples
- beside the number 4. However, two of the four apples
- beside the number 4 will be green to indicate the two
- that will be taken away. Also, the two apples beside the
- number 2 will be green. To find the answer just count
- the number of apples that are red. After you've entered
- the correct answer you must press a key to continue.
-
- Sub Level 2
- This level illustrates how to subtract two-digit numbers
- by stepping you through the process. Individual
- questions in the form of simple equations are shown at
- the bottom of the screen. A question mark indicates
- that an input is expected. If you enter the correct value
- it will be placed in its proper spot over the question
- mark. The computer will beep if the sound is on and the
- answer is incorrect.
-
- You'll notice that borrowing is done automatically.
-
- Sub Level 3
- This level is exactly like Level 2 except that 5-digit
- numbers are used.
-
- Sub Level 4
- This level is exactly like Level 3 except 10-digit numbers
- are used.
-
- In each of these levels correct answers are rewarded by
- the addition of points to your score. If sound is on you'll
- also get a tune for every completely correct answer or for
- every 100 points (depends on the sound setup). Also, in
- all these levels, you may exit at any time during the
- problem solving process by simply pressing the ESC key.
- When you've finished with the problem, you must press
- a key to continue. This allows you time to examine the
- correct solution.
-
-
- MULTIPLICATION
- This option also has four levels of difficulty. You may
- choose to allow the computer to select your numbers
- randomly or you may choose to enter your own numbers.
-
-
- End of Page 19
-
- Mul Level 1
- This level is similar to Add & Sub Level 1 because you
- must count apples to find the correct answer. However,
- the apples are grouped differently. For example, suppose
- you are asked to find the product of 4 and 2. You will
- find two groups with four apples each. In other words,
- the computer has taken the four apples and placed them
- on the screen twice. There is a total of 8 apples.
-
- Mul Level 2
- This level is like Level 1 except no apples are displayed.
-
- Mul Level 3
- This level leads you through long multiplication with
- multiple-digit numbers (one two-digit number and one
- single-digit number). The questions to be answered are
- displayed at the bottom of the screen. The appearance
- of a strategically located question mark is an indication
- that the computer is waiting for an input. "Carry" is done
- automatically.
-
- Mul Level 4
- Level 4 is identical to Level 3 except that both numbers
- are two-digit numbers.
-
- In each of these levels correct answers are rewarded by
- the addition of points to your score. You can press ESC
- to quit at any time during the problem solving process.
- When you're done you'll have to press a key to continue.
- This allows you time to examine the completed problem.
-
-
- DIVISION
- This option also has four levels of difficulty. You may
- enter your own numbers or you may allow the computer
- to choose them for you.
-
-
- Div Level 1
- This division level uses single-digit numbers. You may
- find the answer by counting the red apples. If you are
- asked to, for example, divide 8 by 2 then beside the
- numbers will be placed two rows of apples with 4 apples
- in each row. The first row will have red apples and all
- the others will be green. So, if you count the red apples,
- you'll find the correct answer to be 4.
-
- If the dividend isn't exactly divisible by the divisor you'll
- have a remainder. This remainder will be shown at the
- bottom of the screen.
-
-
- End of Page 20
-
- Div Level 2
- In this level no apples are shown and double-digit
- numbers are allowed for the dividend. Long division is
- used and you'll be stepped through the process. Just
- answer the questions at the top of the screen. If the
- dividend isn't exactly divisible by the divisor you'll end
- with a remainder.
-
- Div Level 3
- This level is exactly like Level 2 except that triple-digit
- numbers are allowed for the dividend.
-
- Div Level 4
- Level 4 is identical to Level 3 except that double-digit
- numbers are allowed for the divisor.
-
- In each of these levels correct answers are rewarded by
- the addition of points to your score. You may press ESC
- to quit and return to Math Menu at any time during the
- problem solving process.
-
-
- ALGEBRA
- This option also has four levels of difficulty. All four
- levels are basic introductory algebra but the difficulty
- level does increase slightly with each level. In each level
- you must solve for the unknown value of Y. Just follow
- the instructions and answer the questions, and the
- computer will lead you through the solution. When you
- see the cursor flashing, the computer is waiting for an
- input.
-
- In all the Math options, the active parts of the equation
- are highlighted by flashing the numbers. Also, the final
- correct answer is rewarded by the addition of 10 points
- to your score. Press ESC to quit and return to Math
- Menu when you're done or press any other key to
- continue.
-
-
-
- EXAMS
- The Exam module has four options. These are Make
- Exam, Take Exam, See Scores and Print Exam. Each of
- these is explained in the following paragraphs.
-
-
- MAKE EXAM
- In this option you're allowed to create a multiple choice
- examination. The first screen you'll see is an exam setup
- screen. This screen has three fields, one to enter the
- number of questions you want to ask, one to enter the
-
-
- End of Page 21
-
- title of the exam, and one to enter the filename for the
- exam. You may move freely from one field to another
- using the up or down arrow keys. Once you have all the
- information typed correctly in all the fields press the F10
- function key. If you change your mind and decide you
- don't want to create an exam just press the ESC key to
- return to Exams Menu.
-
- After you press the F10 key from the Exam Setup screen
- you will see another screen that asks you to type the first
- question, its five answer choices, and the number of the
- correct answer. A total of eight fields are shown -- two
- for entering the question, five for the answers, and one
- for the number of the correct answer. When you've
- entered all the questions you'll be returned to Exams
- Menu. If you decide to stop and not enter as many
- questions as you originally planned just press the ESC
- key. The exam will be created but with only as many
- questions as you entered before pressing ESC.
-
-
- TAKE EXAM
- When you choose this option you'll first be asked to enter
- your name. This is because your name will be stored
- later along with your score. After you've done this either
- press ESC to quit or press ENTER to get a list of all the
- exam files on your current directory. You may choose a
- file from the list or you may quit by pressing ESC,
- choosing the RETURN option, or pressing the right
- mouse button. Choose an exam file using the same
- techniques you normally use to select options.
-
- After you've chosen an exam file you'll see a screen that
- shows the exam title, the first question to answer, and its
- five answer choices. There are three way to choose an
- answer. You may use the up or down arrow keys to
- highlight the correct answer then press ENTER, or you
- may press the key corresponding to the first letter of the
- correct answer until it is highlighted then press ENTER,
- or you may use a mouse to highlight the correct answer
- then press the left mouse button to select it. If you want
- to quit without answering the question just press ESC or
- use the mouse to select RETURN.
-
- The number of questions you've answered correctly will
- be shown at the bottom of the screen. After you're done,
- your score will be added to the end of the score file that
- corresponds to the exam. The score file will have the
- same name as the exam file but a different extension.
-
- After you've either answered all the questions or quit
- you'll be shown your final score. You'll then have to
-
-
- End of Page 22
-
- press ENTER to continue.
-
-
- SEE SCORES
- When you choose this option you'll first be shown a list
- of the score files to choose from. To choose a file,
- highlight it then press ENTER or the left mouse button.
- If you change your mind you may quit by pressing ESC.
-
- Next, choose whether you want to send the scores to a
- printer or to the screen. If you choose the printer don't
- forget to turn the printer on. Use the standard arrow
- key or mouse techniques to select this option.
-
- Before the scores are listed, the exam title and the
- number of questions in the exam will be shown. If the
- list is sent to the screen you'll have to press ENTER to
- return to Exams Menu when the list is complete.
-
- Your disk will come with several exams already prepared.
- Try them!
-
-
- PRINT EXAM
- Use this option to make a hard copy of your examination.
- There will be five questions per page. The last page will
- contain the answers. The exam will be suitable for
- classroom use.
-
-
- EDITING EXAM FILES
- See School-Mom Utilities section.
-
-
-
- TELL TIME
- Use this option for learning to tell time. It has four
- learning levels. In each level a clock is shown on the
- screen and you must choose the correct time from a list
- of three answers. Choose an answer by using the
- appropriate arrow key to get the large arrow directly
- over the correct choice, then press ENTER. When the
- correct answer is chosen, points will be added to your
- score and the digital time will be displayed below the
- clock.
-
-
- TIME LEVEL 1
- In this beginner's level the big hand always points to 12.
- However, the little hand can point to any of the 12
- numbers. For correct answers only one point will be
- added to the score.
-
-
- End of Page 23
-
- TIME LEVEL 2
- In this second level only on-the-hour, quarter, and half
- hours are used. In other words the big hand can only be
- on the 12, 3, 6, or 9. Correct answers are rewarded by
- the addition of 3 points.
-
-
- TIME LEVEL 3
- In this level the big hand may point to any of the 12
- numbers but may not point to any location between the
- numbers. For example, the clock could show 7:05, 7:10,
- or 7:15 but it will not show 7:03, 7:07, or 7:18. For
- correct answers, 5 points will be added to the score.
-
-
- TIME LEVEL 4
- In this level any time is allowed on the clock. For correct
- answers, 10 points will be added to the score.
-
- In all these Time options, after you answer correctly
- points will be added to your score then you'll need to
- press a key to continue.
-
-
-
- HELP
- This option allows you to read the School-Mom manual
- on the screen or print it on paper. Use the Down Arrow
- key to read one line at a time or use the Page Down key
- to read one screen page at a time. Press F5 to print the
- document on your printer.
-
- You may use the Up Arrow key or the Page Up key to
- back up in the document. You may also use the Home
- key to go back to the beginning or the End key to go to
- the end of the document.
-
- To quit this option press the ESC key.
-
-
-
- SCHOOL-MOM UTILITIES
- This utility program was designed for teachers or
- parents. Its purpose is to allow additions to and editing
- of the Spelling, English and Exam data files. To run
- this program, exit from School-Mom to DOS then type
- CHANGE and press the ENTER key.
-
- This program contains 17 options. The first 6 options are
- for editing the Spelling files (either those in School-Mom
- or those in Spelling BEEZ). The next eight options are
-
-
- End of Page 24
-
- for adding to or editing the English files. Finally, the
- last three options allows you to make changes to the
- Exam files. As always there is a final option to QUIT.
-
-
- SPELL FILES
- Use these options to change any one of the spelling word
- files. If you choose the Last Spelling Homework or Old
- Spelling Homework files you'll be presented with a list of
- additional spelling word files to choose from. After you
- select a spell file you'll be asked to choose whether you
- want to add words or edit them.
-
- If you select the Add Words option, the computer will
- quickly run through all the words in that particular file
- and stop after the last one. You may then enter a new
- word or press ESC to stop. When you enter a word,
- unless the word already exists, it will be stored at the
- end of the file. The new word will be displayed along
- with its number and you'll be asked to enter another
- word or press ESC to stop.
-
- If you select the Edit option you must next choose to
- search for a word or start at the beginning. If you choose
- to start at the beginning, the first word in the file will be
- displayed. Then you'll be asked to press the F10 function
- key to go on to the next word, press ESC to stop, or
- make changes to the word then press ENTER. Keep
- pressing F10 until you see the word you want changed.
- When you're done just press ESC.
-
- If you choose to search for a word you must next enter
- some text to search for. After you type the text press
- ENTER and the first word that contains that text will be
- displayed for editing. After you edit it press ENTER to
- find the next occurrence of that text or ESC to quit.
-
-
- ENGLISH WORD FILES
- If you choose one of the English word file options (Noun,
- Adjective, Verb1, Verb2, or Adverb file) you'll again be
- asked whether you want to add or edit. The Add option
- works exactly like the Add option of the Spell Files
- option. The computer will quickly run through all the
- words in that particular file and stop after the last one.
- You may then enter a new word or press ESC to stop.
- When you enter a word it will be stored at the end of the
- file. The new word will be displayed along with its
- number and you'll be asked to enter another word or
- press ESC to stop.
-
- If you select the Edit option the first word in the file will
-
-
- End of Page 25
-
- be displayed. Then you'll be asked to press the F10
- function key to go on to the next word, press ESC to
- stop, or make changes to the word then press ENTER.
- Keep pressing F10 until you see the word you want
- changed. When you're done just press ESC.
-
- There is a slight difference between the verb1 and verb2
- data files. The verb1 file contains past-tense and present
- -tense verbs that agree with singular subjects. The verb2
- file contains only past-tense verbs. If you get these
- mixed up, the Make a Funny Sentence option will not
- produce correct sentences.
-
-
- SENTENCE PTRN FILES
- This option allows you to change the sentence pattern
- files. If you choose to add sentences, the last sentence in
- the file will be shown along with its pattern. You'll then
- be asked to enter new sentence information or press ESC
- to stop. When you've typed the sentence and its pattern
- correctly press the F10 key to store the information and
- get ready for the next sentence. When you're done press
- ESC to stop.
-
- If you choose to edit a sentence, the first sentence and its
- pattern will be displayed. You may press ESC to stop,
- F10 to see the next sentence, or you may make
- corrections to the sentence and its pattern then press
- F10 to store the changes and see the next sentence.
-
-
- SUB-VERB AGREE FILES
- This option allows you to change the subject-verb
- agreement files. If you choose to add sentences, the last
- sentence in the file will be shown. You'll then be asked
- to enter new sentence information or press ESC to stop.
- When you've typed the sentence and all its associated
- information correctly press the F1 key to store it and get
- ready for the next sentence. When you're done press
- ESC to stop.
-
- As an example, suppose your sentence is "They ____ late."
- Your two word choices will be "was" and "were". Since
- the second one is correct you'll enter the number 2 in the
- last field. Once you've entered all four pieces of
- information and pressed F10, the sentence will be
- displayed at the top and you'll be asked to enter another
- sentence. When you're done press ESC to stop.
-
- If you choose to edit a sentence, the first sentence and its
- word choices will be displayed. You may press ESC to
- stop, F10 to see the next sentence, or you may make
-
-
- End of Page 26
-
- corrections then press F10 to store the changes and see
- the next sentence.
-
-
- SCRAMBLED WORDS FILE
- Use this option to make changes to the word files used in
- the Scrambled Sentence option. This file contains the
- scrambled words that you must unscramble to make
- correct sentences.
-
- As always you'll be asked if you want to edit or add to
- this file. After choosing to add you must first enter the
- number of words you want to have in the sentence.
- Then, you may type the words for the sentence. You
- must type the words in correct order. The software will
- scramble them before they are stored. Don't forget to
- capitalize the first word and place a period after the last
- word.
-
- If you choose to edit, all the information will be shown on
- the screen. You can then move around and make
- changes. The only thing you can't change is the number
- of words in the sentence.
-
-
- EXAM FILES
- Use these three options (Exam File Edit, Exam Score
- File Edit and Delete Exam File) to edit the exam files.
- The score file edit function can only be used to remove
- old scores from the score file. You can not change the
- scores.
-
- When you choose the Exam file Edit option you'll first be
- given a list of the files by file name. To select one of
- these files for editing, highlight it then press ENTER or
- the left mouse button. After you press ENTER, the
- exam name will be listed and you'll be asked to make
- corrections. When you're done just press ENTER. If it's
- already correct you don't have to retype it.
-
- Next, the first question will be printed along with all 5 of
- its possible answers and the number of its correct
- answer. You can move the cursor around on the screen
- using the arrow keys. You don't need to retype
- everything. Just move to the error, make the correction
- and then move to the next error. When you've made all
- the corrections press the F10 key.
-
- The second question will be displayed next along with its
- possible answers. Make the changes and press F10
- again. If no changes are required just press F10 and the
- next question and answer set will be displayed. If you
-
-
- End of Page 27
-
- finish editing before you get to the last set just press the
- ESC key.
-
- When you choose the Exam Score File Edit option you'll
- again be given a list of files to choose from. After you
- choose a file by highlighting it, press ENTER or the left
- mouse button. All the scores in that file will be displayed
- and you must decide if these are the scores you want to
- remove. If yes, press Y. If not, press N. If you choose
- yes, all the scores in that file will be removed.
-
- Choose the Delete Exam File option when you want to
- delete an exam file and it's score file. Choose this option
- and a list of exam files will be shown. Choose one using
- the keyboard or mouse and it will be deleted from your
- disk.
-
- Remember to keep knowledge of this file-change utility
- from your children. A child could use this program to
- destroy your files. Always keep a backup of the software
- so that if the data files get corrupted, you can replace
- them.
-
-
-
- SOME FINAL NOTES
- I hope you enjoy this software and your children learn
- much from it. I'll continue making additions,
- improvements, and corrections. I believe it already is the
- most comprehensive educational software available.
- Other software packages may be prettier but the fancy
- graphics require huge amounts of memory and, therefore,
- limit the utility of the software. I believe those software
- packages are all bun and very little meat. School-Mom is
- designed to have just the right amount of both to make
- it useful and attractive.
-
- This software is dedicated to three people. First, to my
- wife for her patience as I've worked late nights and early
- mornings for the last 6 years writing this program.
- Second, to my 10-year-old adopted son who provided the
- motivation for this software. And, third, to the unwed
- teenage girl who gave birth to our son then gave him to
- us rather than choosing to terminate his life.
-
- I HAVE WORKED VERY HARD TO GET ALL THE
- BUGS OUT OF THIS PROGRAM. HOWEVER, I CAN
- NOT GUARANTEE THAT NONE EXISTS. WHEN
- YOU USE THIS SOFTWARE YOU MUST DO IT AT
- YOUR OWN RISK. I ACCEPT NO RESPONSIBILITY
- FOR DAMAGE THAT MAY OCCUR AS A RESULT OF
- ITS USE.
-
-
- End of Page 28
-
- Dr. Andrew Motes
-
- All rights reserved, 1994
-
- MOTES EDUCATIONAL SOFTWARE
- PO BOX 575
- Siloam Springs, AR 72761
-
- CompuServe Address: 73757,1111
- INTERNET Address : 73757.1111@compuserve.com
-
-
-